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H1z1 crosshair overlay
H1z1 crosshair overlay










h1z1 crosshair overlay

The “Stay Together” flow is still in place for Team Games. Clicking it will put you right back into the queue for another match without ever having to return to the Main Menu. There is now a ‘Play Again’ button on the end screen for Solos games.The shot-block icon can be disabled in settings. With an over-the-shoulder camera, you may be able to put your crosshair on a target that you can’t actually hit because an object is in between the barrel of your gun and the target. A new icon has been added to the HUD to indicate when your shot is blocked.With both the Static and Dynamic cameras, you can swap which shoulder the camera is on during gameplay, default key: left control.The Static camera is also side-shifted like the Dynamic camera but does not move at all.

h1z1 crosshair overlay

It will also shift over a bit to the side when aiming down sights to give you the clearest possible view of your target. The Dynamic camera will pull in tight in buildings for a better view of interior spaces and will move back to when running forward to provide a better view of your character.Static will be the default option, and you can choose between the two new cameras, and the classic live camera, in Settings. These are both over-the-shoulder cameras that give you a much clearer connection to your character and line of sight to your target. Two new camera options have been added to the game Dynamic and Static. New hitmarkers have been added to the shotgun to show how many of the pellets landed.Shots now leave a light trail behind them so that you can see the bullet trajectory.The old reticle can be used via the “Reticle Style” option in Settings. Aiming down sights will bring the reticle down to a smaller size to demonstrate accuracy, while holding down fire of an automatic weapon will show how recoil increases over time. A new reticle has been added that blooms as recoil increases.Running, turning, throwing, and strafing animations have all been improved. Movement controls have been fine-tuned to be more responsive and better connected to the in-game actions of your character.The look sensitivity can be adjusted with the Vehicle Camera Sensitivity slider. Free-look functionality (Default: Left Alt) has been added to the Parachute.It’ll take one bandage to heal each bleed marker or a First Aid Kit to heal all three. The UI is now consistent with the system, showing three blood icons to indicate Minor, Moderate, and Major bleeding. The bleed mechanic has been simplified so that there are now three bleeding states (previously, there were five).Your character will slow down while lining up a throw. Hold aim (default: right mouse button) to see an Aim Arc to line up your throw, or tap left-click for a quick throw. Throwables no longer have to “reload” before they can be thrown.Rifle rounds fly fastest and flattest while pistol rounds hit hard up close but lose power over distance. Overall, bullets now move at a more believable speed and with a flatter trajectory though bullets still begin to drop over long distances. Weapons have all been re-tuned and improved so that they behave and feel more like their real-world counterparts and have a distinct and important role in the game.












H1z1 crosshair overlay